Camera Geometry
Projective Mapping from Euclidean Space to the Image Plane
Vol. I · Part 03
The Pinhole Paradigm
In computer vision, the transformation of the three-dimensional world onto a two-dimensional manifold is classically modeled via the Pinhole Camera Model. This mathematical abstraction decomposes the projection into two essential components:
- Extrinsics:Representing the rigid body transformation from world coordinates to the camera frame.
- Intrinsics:Defining the internal projection that maps 3D rays onto discrete pixel coordinates.
Intrinsic Calibration (K)
The intrinsic matrix K encapsulates the internal geometry of the optical system. Through the interactive plate below, observe how focal length and principal point offsets distort the projection.
Fig 3.B — Projective Manifold (Image Plane)
Matrix K
Projection Control
Geometric Note
The intrinsic matrix defines the mapping between camera-centric rays and the discretized pixel grid.
Plate 3.1 — Variations in Intrinsic Scale and Perspective
Fig. 3.1 — Focal length and principal point under the intrinsic matrix K
Extrinsic Orientation
The extrinsic parameters define the camera's pose relative to a global coordinate system, enabling the transformation of world points into the local optical reference.
Fig. 3.A — Volumetric Cartesian Projection
Fig 3.B — Projective Manifold (Image Plane)
Translation Vector
Rotation [R]
Translation [t]
Plate 3.2 — Spatial Rigid Body Transformation and Euclidean Projections
Fig. 3.2 — Camera pose [R | t] relative to the world frame